What's New in Morph Man 2000
MORPH PROJECT EDITING
- Vector drawing tools for fast, easy, and precise positioning of control points and lines (markers)
- Primitives and shapes for setting control markers
- Editing of shapes
- Grouping and ungrouping of markers
- Transformation tools for groups of control markers
- 8-bit mask to define region of interest
- Vector editing tools for mask
ALGORITHMIC ENHANCEMENTS
- Complete new implementation of all algorithms for precision and speed optimization
- More options to choose morphing algorithm
IMPORT/OUTPUT
- Import frames from MPEG, QuickTime, DV movies
- Import frames from TWAIN devices
- Render to MPEG, QuickTime, DV movies
- Render to animated GIF
- Rendering multiple projects in separate threads
- Render movies over 2Gb in size
- Unlimited number of frames in output movie or sequence
- Printing of output frames
INTERFACE
- Real-time real-mode preview of any frame of the sequence
- Unlimited Undo of all operations including setting/editing markers and project properties changes
- Animated tutorial with extendible lessons
- Context help
- Swap function for easier sequential morphing
- Link Windows function for easier setting of control points in distortion morphs
- Storing workplace layout in morph project
SYSTEM REQUIREMENTS
MorphMan 2000 requires DirectX Media, reading and writing of particular movie formats (including MPEG, QuickTime, DV) requires additional filters that are not supplied with Morph Man 2000.
Pentium or higher processor, 32MB RAM, 10 MB of free disk space, VGA or higher resolution graphics card, Windows'95/98/2000 or NT 4.0 operating system.
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